Sonic X-treme | Sonic News Network | Fandom
Sonic X-treme was a platform game developed by Sega Technical Institute from until its cancellation in It was planned as the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video gamesand the first original Sonic game for sonic xtreme sonic pc new worlds demo download Sega Saturn. The storyline followed Sonic on his journey to stop Dr. Robotnik from stealing six magic rings from Tiara Boobowski and her father.
X-treme featured open levels rotating around a fixed center of gravity and, like previous Sonic перейти на страницу, featured collectible rings and windows downloading updates 0 kb gameplay. Development shifted to the 32X and then the Saturn and Windowsand the game was redesigned as a 3D platform game for the holiday season.
The plan was disrupted by company politics, an unfavorable visit by Japanese Sega executives, and obstacles with the game engines planned for use, including one from Sonic Team for Nights into Dreams Amid increasing pressure and declining morale, designer Chris Senn and programmer Chris Coffin became ill, prompting producer Mike Wallis to cancel the game.
A film tie-in with Metro-Goldwyn-Mayer was also canceled. The cancellation is considered an important factor in the Saturn’s commercial failureas it left the system with no original Sonic platform game. Elements similar to those in X-treme appeared in later games, such as Sonic Lost World X-treme was a platform game in which players controlled Sonic the Hedgehogwith the ability to move in any direction.
Gameplay was similar to the Saturn platform game Bug! Sonic was also able to enter and exit the screen as he moved. These levels used shading, transparency, and lighting effects to showcase the Saturn’s technical potential. The developers wanted to take Sonic into the modern era,  while building on the series’ successes.
Former executive producer Michael Kosaka’s design documents for the game envisioned six zones with three levels each. Released init greatly increased the popularity of the Sega Genesis in North America. InSTI began developing several games, including Sonic the Hedgehog 2which was released the following year. Though Sonic the Hedgehog 2 was successful, the language barrier and cultural differences created a rift between the Japanese and American developers. At the time, Sega of America operated as an independent entity, and relations with the Japanese were not always smooth.
Kent opined that Nakayama bullied American executives and believed the Japanese executives made the best decisions. STI developer Peter Morawiec sonic xtreme sonic pc new worlds demo download gameplay from this concept as a side-scroller with нажмите для продолжения focus on story than previous Sonic games, calling sonic xtreme sonic pc new worlds demo download pitch Sonic 16 and intended for release on the Sega Genesis.
Sega management, however, disapproved of the idea as too slow for the как сообщается здесь speed нажмите чтобы перейти was not interested in a spin-off title.
Instead, Morawiec moved on to work on Comix Zone. Various characters, including some from the cartoon, would have unique moves, and would be unlocked as they were rescued in the game.
Players could also collect Chaos Emeralds via special stages that involved playing a minigame similar to air hockey against Dr.
Robotnik, and collecting all seven would allow players to unlock the game’s true ending. In mid, Kosaka resigned. This decision was made because of the planned console’s ability to handle 3D graphics and Sega of America senior management’s disinterest in the Sega Saturn.
The Saturn version was developed by two teams with two different game enginesstarting in the second half of One team, led by Morgan and including programmer Chris Coffin, developed the free-roaming boss levels. Music and backgrounds could not be coded in the editor, and had to be coded manually for each level. Enemies were created as pre-rendered sprites. Difficulties arose from the design.
According sonic xtreme sonic pc new worlds demo download Wallis, the game would combine 2D side-scrolling with “the ability to have him go into and out of the screen”, which created unexpected problems in implementation. Seeing far enough into the distance, not getting stuck on obstacles, and trying to maintain that sense of free speed was very difficult. The politics that led to Kosaka-san’s departure. Allowing a newbie wannabe designer like me to fill a veteran like Michael Kosaka’s shoes without guidance and direction.
Going through three lead programmers in the first year and a half of production, each time restarting the technology. A divide between people’s ideas about what the game sonic xtreme sonic pc new worlds demo download be.
Poor communication, bad politics… all of these things contributed to the inevitable demise of the project. At this point, X-treme was already behind schedule. The visitor was impressed by Coffin’s boss engine,  and requested that X-treme be reworked around it. Two weeks later, Stolar sonic xtreme sonic pc new worlds demo download that the team stop using the engine, as Naka had reportedly threatened to leave Sega if it were used.
Senn said he understood Naka’s interest in maintaining control sonic xtreme sonic pc new worlds demo download the Sonic Team technology and the Sonic franchise, and that “he must have felt very strongly about it he was willing to even threaten to quit”. In MaySega displayed a playable demo of X-treme at E3 in Los Angeles,   and displayed a version of Coffin’s engine. Wallis praised Coffin’s effort, but acknowledged that without Coffin the team had no chance of meeting its deadline.
Around the same time, Senn became so ill that he was told he had six months to live, though he survived. With both teams crippled, and only two months left before the deadline, Wallis canceled the game. Sega initially stated that X-treme had been delayed,  but in early announced that it had been canceled. Remnants of their prototype can be seen in the Saturn compilation game Sonic Jam While Senn felt the version of X-treme he and Alon were developing could have been completed with an additional six to twelve months,  Sega’s PC division would not pay for its development, and may have been hesitant after the engine had been rejected for X-treme.
Hector believed that the success of PlayStation led to corporate turmoil within Sega that resulted in STI’s dissolution. The film was canceled as none of the sonic xtreme sonic pc new worlds demo download could come to an agreement.
Journalists and fans have speculated about the impact X-treme might have had. Sonic helped make the Genesis and it made absolutely no sense why there wasn’t a great new Sonic title ready at or near the launch of the [Saturn]”. In a retrospective, producer Wallis said that X-treme would have been able to compete with Nintendo’s Super Mario For years, little content from X-treme was released beyond promotional screenshots.
Senn considered finishing X-treme himself, and used some of its concepts in a Sonic fangame. From Wikipedia, the free encyclopedia. Canceled video game by Sega. For the prototype hoverboarding game, see Sonic Extreme. Sega Saturn Windows. Game Players. Imagine Publishing. Ziff Davis. Archived from the original on July 12, Retrieved April 30, Future plc. Archived from the original on October 26, Retrieved July 23, Sonic X-treme “. Retro Gamer. March July Archived from the original on April 17, — via Edge Online.
Intelligent Gamer. June ISBN Sega Saturn Magazine. Archived from the original on August 22, Retrieved March 8, Archived from the original on November 20, Retrieved October 5, Ken Horowitz. Archived from the original on May 4, Retrieved February 22, Archived from the original on April 8, Retrieved April 16, Nintendo Life. Nlife Media. Archived from the original on June 15, Retrieved August 7, Nights “. All these people who tell these stories are liars” Tweet.
Retrieved July 9, — via Twitter. July 28, Retrieved October 4,
[Sonic xtreme sonic pc new worlds demo download
This game has unused graphics. This game has unused models. This game has revisional differences. Sonic X-treme was intended to be the first 3D Sonic game it would’ve preceded Sonic Adventure by two years , developed from concepts stretching back to the Genesis era, but ran into a myriad of development problems that culminated in its cancellation in August ; the Saturn port of Sonic 3D Blast was released in its place.
The cancellation of X-treme is widely considered a large reason for the Saturn’s commercial failure outside Japan Sonic wasn’t as popular in his home country at the time, so the lack of a 3D Sonic game wasn’t a big concern there. A disc containing an early Saturn tech demo was discovered in and released to the public on July 17, It was found as a binary in the POV archive no source code was found.
It does not use an NV1, but rather renders using software, so this build will run on any PC running Windows 95 to Windows 10 with no modifications at all. While there is not much to see in this build, being a very early technical demo, it marks the beginning of a crucial point of Sonic X-treme ‘s development. This build is reminiscent of the E3 trailer, bar the fisheye effect. It is a PC version-only build. The initial release of this build by Jollyroger featured only one level, the E3 Jade Gully level.
Subsequent releases added scrolling background support to the OpenGL backend, gamepad support, music support, and included all the levels from the source archive. The build was recompiled by Jollyroger for modern machines and converted to render its graphics using OpenGL instead of an NV1, but the original NV1 build was also released.
This editor was programmed by Ofer Alon to assist designers in creating levels for his engine. However, according to Chris Senn, the editor was quite difficult to learn how to use, hindering the team’s progress while the release deadline approached.
This build has both a PC and a Saturn version. At this point in development, the code was in the middle of a huge rewrite, so many features are broken. The code wouldn’t even run properly the way Jollyroger originally found it, so it had to be partially rewritten. Dated July 14, , this build is running on a completely different engine coded by Point of View for the Saturn. While there is no fisheye lens effect, it is more polished and functional than any of Ofer’s PC or Saturn engine builds.
Dated July 18, This was the first demo of Sonic X-treme to be found. It is from the “Project Condor” stage of development, and uses Chris Coffin’s boss engine. Fang the Sniper resides as an uncompressed SGL model in the game’s files starting at address These textures can be seen below the playfield and were used in the Metal Sonic boss arena as the floor. A Rocky looking texture. Purpose unknown, although it matches the texture used for the edges of the water.
Jollyroger does not have the source code to this build of the editor; only binaries were found. Thus there is, unfortunately, no way to port it to modern systems. He released one screenshot of the v53 editor running on Windows 98 in , but two screenshots were previously found in the “PackageX” level archive that leaked in For many years, these two screenshots were the only glimpse the public had of Sonic X-treme ‘s editor in action.
Although since there was no recording of the editor in action, it is too soon to assume what is new and featured in the editor, such as the interesting “paths” feature that had Sonic running along scripted pathways in the levels as it has been confirmed the editor does not have paths. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support! From The Cutting Room Floor. This game has a development article This game has a prerelease article.
The Sonic the Hedgehog series. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 13 September , at Content is available under Attribution 3. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
To do: Everything. There’s some really cool E3 footage. Document the other leaked builds: POV on Saturn and the v37 level editor. Document all these sprites and some other miscellaneous things on this website concerning X-treme. Development Info. Prerelease Info. SegaSonic the Hedgehog Prototype. Knuckles’ Chaotix Prototypes. Sonic the Hedgehog Pocket Adventure Prototypes. Sonic the Hedgehog Mobile. Sonic R Preview. Sonic the Hedgehog Spinball Prototypes. Sonic Spinball. Sonic Spinball Prototypes.
Sonic at the Olympic Games. Robotnik’s Mean Bean Machine Prototypes. Robotnik’s Mean Bean Machine. Sonic the Hedgehog. Sonic Jam Demo. Sonic Classic Collection. Sonic Shuffle Debug Version. Sonic Chronicles: The Dark Brotherhood.
[Game Jolt – Share your creations
Sonic X-Treme Unity Project SXU is a fan made project based on a xtrreme Saturn game, that delivers a very unique take on Sonic the Hedgehog in 3D, with the spherically styled levels and a fisheye camera view. They did get close with the Sonic X-Treme on Saturn, but it was sadly cancelled before it was released. The current build of Sonic X-Treme Unity features two whole levels and one short tunnel test area that can be completed in around a minute, with multiple routes and fun stuff to discover.
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Saturn – Sonic X-treme (Prototype) – The Spriters Resource
Fang the Sniper resides as an uncompressed SGL model in the game’s files starting at address These textures can be seen below the playfield and were used in the Metal Sonic boss arena as the floor. A Rocky looking texture. Purpose unknown, although it matches the texture used for the edges of the water. Jollyroger does not have the source code to this build of the editor; only binaries were found.
Thus there is, unfortunately, no way to port it to modern systems. He released one screenshot of the v53 editor running on Windows 98 in , but two screenshots were previously found in the “PackageX” level archive that leaked in For many years, these two screenshots were the only glimpse the public had of Sonic X-treme ‘s editor in action.
Although since there was no recording of the editor in action, it is too soon to assume what is new and featured in the editor, such as the interesting “paths” feature that had Sonic running along scripted pathways in the levels as it has been confirmed the editor does not have paths. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
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